Vice City's 1986 Map: A District-by-District Tour
From Ocean Beach to Starfish Island to the Malibu Club — every district of Vice City's 1986 map, what it's modelled on, and what to do in each.

From Ocean Beach to Starfish Island to the Malibu Club — every district of Vice City's 1986 map, what it's modelled on, and what to do in each.


Portland, Staunton Island, Shoreside Vale — the three islands of GTA III's Liberty City split the campaign into three distinct acts. Here's what defines each.

Sandy Shores, Paleto Bay, Mount Chiliad, the Alamo Sea — Blaine County is GTA V's rural backlands and one of Rockstar's most-detailed open-world regions.

PS5 & Xbox Series X|S launch — PC delayed beyond. Stay current with our daily intel.
Every Grand Theft Auto: Vice City cheat that still works in 2026 — typed text codes on PC, button combos on PlayStation and Xbox. Plus PANZER, COMEFLYWITHME, and other classics.
Grand Theft Auto: Vice City (2002) is set in 1986, a fictional Miami filtered through Miami Vice and Scarface. The map is split into two main islands: Vice City Beach (the eastern barrier island, modelled on Miami Beach) and Vice City Mainland (the western mainland, modelled on the actual city of Miami). Below: the district-by-district tour.
The neon strip. Where the campaign opens, where most of the iconic visual identity lives, and where Tommy spends the early acts.
The southernmost beach district. Modelled on South Beach Miami. The Ocean View Hotel (Tommy's first safehouse) is here, plus the art-deco strip of pastel buildings that defines Vice City's look. The Pier 1 amusement park sits at the south tip.
North of Ocean Beach. The Malibu Club is here — the after-dark hub of the second act, owned by Tommy after the Bank job. Plus several first-act mission locations.
The wealthier northern beach district. The mall (Vice Point Mall) is the centerpiece — multi-story, navigable, with several mission interiors. Vice Point also contains the North Point Mall parking lot for the heist getaway.
A standalone luxury island between the two main islands, connected by causeways. The Vercetti Estate (Diaz's mansion before Tommy takes it over) is here. Walled, gated, only one main entrance — strategically the most defensible location on the map. Modelled on Star Island (the real-world Miami Beach luxury enclave).
The working city. Less neon, more grit. This is where the second-act expansion-of-the-empire arc plays out.
Home of the Cuban gang, run by Umberto Robina. Modelled on Miami's actual Little Havana neighborhood. Tommy works for the Cubans in several second-act missions.
Home of the Haitian gang, run by Auntie Poulet. The Haitian-Cuban gang war is one of Vice City's defining mid-game subplots — Tommy plays both sides in alternating missions.
The financial district, with several skyscrapers including the InterGlobal Films studio in the southwest corner. Bank job mission unfolds here in the third act.
A smaller adjunct to Little Havana, with the Cherry Popper ice cream factory (the Vercetti-owned property after the second act).
The shipping district at the southwest. Boat Yard property (purchasable mid-game). The opening drug deal that sets off the campaign happens at Viceport's docks.
Not a public district — the back-end residential / industrial zone in the northwest. Mostly used for property purchases and mid-game contract missions.
Vice City introduced buyable properties with passive income — the system later extended into San Andreas's asset properties and GTA V's businesses. Tommy's purchases:
We covered the property mechanics in Vice City's Property Empire Guide.
A handful of map details that aren't on the main route:
Vice City's two-island structure is a scale-down of GTA III's three-island Liberty City. The campaign-locked geography — the bridge to Vice City Mainland opens partway through the story — is identical in concept to GTA III. The buyable properties mechanic introduced here became the asset-property template for San Andreas and GTA V.
Vice City's map is also the closest visual ancestor to GTA 6's Vice City. The 2026 HD-universe Vice City sits in the same coastal-barrier-island geography, with the art-deco strip preserved as a callback. We covered the comparison in Vice City's Then and Now.
For the interactive map, see the Vice City map.